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Pendampingan Menteri dan Deputi dalam Pertemuan dengan Ralph Simon terkait Proyek Kota Berbasis Kecerdasan Buatan (AI)

September 11 @ 18:30 - 20:30

Attendees:

  • Mr. Sandiaga Uno
  • Ralph Simon (Entertainment Consultant)
  • Shinta Bubu
  • Rizki Handayani (Ministry of Tourism and Creative Economy)
  • Fondy

Purpose of the Meeting:
The meeting was held to discuss the concept and potential collaboration opportunities for the “Future Cube Indonesia,” a cutting-edge project aimed at enhancing Indonesia’s presence in digital entertainment, education, and industry innovation.

Key Points Discussed:

1. Entertainment Sector

Ralph Simon introduced the Future Cube Indonesia, a state-of-the-art immersive media space. Highlights of the discussion included:

  • What is Future Cube Indonesia?
    It is envisioned as a digital hub featuring media art and immersive design, showcasing Indonesia’s creative potential to the world.
  • Planned Entertainment Features:
    • A giant hologram performance and live concerts in a 3D dome.
    • Extended reality experiences, including Virtual Reality.
    • E-sports game contests and interactive exhibitions.
    • A platform to teach people Indonesian stories through interactive virtual galleries.
    • Digital collectibles and media art will be an integral part of the Cube, with Indonesia having the world’s largest video wall.
  • Collaborative Efforts:
    Opportunities to work with local talent and creative spaces in Indonesia were highlighted as key to implementing this initiative.

2. Education Sector

Ralph also discussed plans to incorporate an educational component in the Future Cube:

  • Media Arts Academy:
    A center dedicated to advanced visual art, design, and digital arts education.
  • Collaborative Learning:
    The Cube will provide a space where children and students can learn about film production, computer science, digital fashion, and world-building.
  • International Influence:
    The concept will follow successful models such as the Media Cube in Hyderabad, focusing on nurturing future talent in Indonesia.

3. Industry Sector

Beyond entertainment and education, the Future Cube will serve as a hub for industrial innovation:

  • 3D Digital Twins for Supply Chain and Logistics:
    The Cube will support the design of large-scale digital twins for real-time monitoring of cities and remote facilities.
  • Real-time Visualization Tools:
    This includes real-time city-scale monitoring and simulations for the digital supply chain.
  • Innovation in Applied Media Technology:
    The Cube will act as an innovation hub for applied media technologies, transforming how industries approach logistics and digital design.
  • Creative Direction:
    Robert Tercek has been appointed as the Creative Director and Chief Strategist for Future Cube Indonesia, guiding its technological and artistic vision.

Responses from Indonesian Representatives:

  • Rizki Handayani expressed excitement about the project, seeing it as a transformative opportunity for Indonesia.
  • Fondy highlighted the potential for collaboration, given the many creative spaces across Indonesia where such initiatives can be implemented.
  • Mr. Sandi mentioned possible collaboration with Sinarmas at PIK 2 and the potential for the project to be located in Bandung Barat or Lido (a Special Economic Zone).

Conclusion:

The meeting concluded with a commitment from both sides to explore collaboration further and develop a roadmap for implementing the Future Cube Indonesia project. There is strong enthusiasm for positioning Indonesia at the forefront of immersive digital media, education, and industry innovation.

Event Document:

Document Title Document File
Materi Paparan ASEAN-Future-Cube-2024-.pdf
Materi MAPS MAPS-_-Audience-on-City-Project-Using-AI-by-Raplh-Simpson.pdf
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Event Staff:

  • Leonardo Christian Samuel

Details

Date:
September 11
Time:
18:30 - 20:30
Event Categories:
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